![]() ![]() Usually, when there's a large library of mods, it results in more diversity in terms of builds, the same thing goes for weapons. As I see it a boss should be complex, when they are just sponges with ridiculous, never ending spam attacks, I'm looking at you Arbiters, is just boring and infuriating. I get that this is an attempt at making the game more solo friendly, but when an encounter has no boss mechanics is not a boss at all, is just a buffy enemy. ![]() I feel like this section deserves some love, I have no notion of how the community feels about this, but in my opinion, one of the reasons why people feel bored and frustrated is because of how little thought appears to be put into the mechanics of the game. The EAC is not there anymore so who cares right? (I'm being sarcastic)īalance, mechanics and encounters complexity. You can always be shady like our beloved content creators. But even then, the currency system is so poorly design that you're still going to be broke every time. So, you're better off doing expeditions again because at least you get far more materials to upgrade your builds. ![]() Sure, the game is easy enough and it's possible to finish runs with gear 10 levels below the AT but at certain point is just ridiculous. Which means that if I completed 10 runs of Tarya Gartar, I'll level up about 5 Apocalypse Tiers, and yet I'm only able to upgrade 1 piece of gear. I made the math, it takes about 2-3 runs of the dungeon (doing all chambers available and repeating 1 until you're out of attempts) to go up 1 Apocalypse Tier, while it takes about 3-4 runs of rewards to be able to upgrade 1 piece of gear. The amount of work you put into your builds is at once destroyed by how unrewarding the system is. Then there's the question of whether it's worth to keep grinding Tarya Gartar - it's not. Yes, I know that we can now kind of target our loot, but let's be honest, the game has a ridiculous number of mods and status effects, the combinations are endless, what would be fine if the characters were versatile, but they're not, so farming for specific loot is still a pain in the ass. Imagine our disappointment when we realized that what we got was just more expeditions with some kind of small exponential difficulty, with zero playability, it's always the same thing. Being a Destiny veteran clan, we were craving an activity like this. I remember when I first saw the broadcast and the trailer, the promised of a dungeon was the sole reason for why me and my colleagues decided to preorder this expansion. Now Tarya Gartar is what I think the biggest problem with this expansion. ![]() I think that rather than making enemies weaker you should be focused on making characters more versatile and balanced, but that's yet another point of my dissertation. I also get that a lot of people don't have looter shooter experience, and making builds may be overwhelming, but that's why you have a WT/AT system is it not? And let's be realistic here, Ereshkigal looked like Swiss cheese. Yes, Yagak was a god-damned sponge, but the game was never design for solo play anyway, and yet, it was doable in solo. I get that they’re trying to please everyone, and I remember how much crying there was about the difficulty of the base game, but to be honest, I already found the original content too easy. Like I said before countless times, the game is too easy. I was one of those that preorder the expansion in the first hour of it being available on Steam and I remember I paid way less than my teammates did, not sure exactly how much, something between 20-25€, I'm also not sure if it was a bug or if it was on purpose, and I still feel like I paid too much money for so little content. The campaign felt too short, not sure if everyone felt the same, but I know that, both for me and my fireteam, it was done in less than two hours, probably because it was also really easy, but I'll get into that in a moment. Now that almost a month passed by since the launch of Worldslayer, I think it's the best moment to take some things out of my chest.įirst of all, even though I really enjoyed the story expansion of Worldslayer and the endgame of Tarya Gartar, I think it was way too short. I'll also maintain my opinion that this game has a lot of potential, could be one of the best, but there's a lot of edges to polish. One thing never changed though - I think the game looks and feels amazing, love the gore and brutality of it, the same way I find the story captivating, even if rushed sometimes. I've seen all its ups and downs, and I've always changed my opinion accordingly. I've played Outriders since day one, I've been here from the inventory wipe on the demo, to the inventory wipe on the final version. I don't think I've ever changed my opinion about a game so much. ![]()
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